{"id":119399,"date":"2026-07-12T08:17:31","date_gmt":"2026-07-12T06:17:31","guid":{"rendered":"https:\/\/begamer.cz\/produkt\/fleet-commander-pacific-sk\/"},"modified":"2026-07-28T08:50:55","modified_gmt":"2026-07-28T06:50:55","slug":"fleet-commander-pacific-sk","status":"publish","type":"product","link":"https:\/\/begamer.cz\/sk\/produkt\/fleet-commander-pacific-sk\/","title":{"rendered":"Fleet Commander: Pacific"},"content":{"rendered":"<p><span class=\"bb_img_ctn\"><img decoding=\"async\" class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/1066680\/extras\/7e7d7ab22381c7bf41fdd79d4f02c130.avif?t=1750429955\" width=\"314\" height=\"119\" \/><\/span><br \/>Hra je \u0165ahov\u00e1, funguje na princ\u00edpe syst\u00e9mu \u201eI GO U GO\u201c so striedaj\u00facimi sa f\u00e1zami. M\u00f4\u017eete hra\u0165 v re\u017eime \u201ehot seat\u201c, proti umelej inteligencii alebo v re\u017eime pre viacer\u00fdch hr\u00e1\u010dov. Hra obsahuje:<\/p>\n<ul class=\"bb_ul\">\n<li>\u0165ahov\u00fa hru, v ktorej maj\u00fa USA miernu v\u00fdhodu, ke\u010f\u017ee hraj\u00fa ako druh\u00e9, preto\u017ee prelomili nepriate\u013esk\u00fd k\u00f3d, \u010do umo\u017e\u0148uje zauj\u00edmav\u00e9 proti\u0165ahy,<\/li>\n<li>v\u0161etky hlavn\u00e9 bojov\u00e9 lode, lietadlov\u00e9 lode a \u0165a\u017ek\u00e9 kr\u00ed\u017eniky ako samostatn\u00e9 jednotky, ako aj men\u0161ie lode, mari\u0148\u00e1ci alebo leteck\u00e9 jednotky zoskupen\u00e9 do skup\u00edn a flot\u00edl,<\/li>\n<li>jednoduch\u00fd (ale nie zjednodu\u0161en\u00fd) s\u00fabor hern\u00fdch mechanizmov zameran\u00fdch na ovl\u00e1dnutie k\u013e\u00fa\u010dov\u00fdch n\u00e1morn\u00fdch oblast\u00ed,<\/li>\n<li>priamo\u010diare bojov\u00e9 mechanizmy, ktor\u00e9 zoh\u013ead\u0148uj\u00fa r\u00f4zne aspekty n\u00e1morn\u00e9ho boja: delostreleck\u00e9 prestrelky, \u00fatoky ponoriek a leteck\u00fdch jednotiek,<\/li>\n<li>hra pon\u00faka denn\u00e9 aj no\u010dn\u00e9 bitky, inv\u00e1zie na ostrovn\u00e9 z\u00e1kladne, leteck\u00e9 n\u00e1lety na pr\u00edstavy, posily z in\u00fdch vojnov\u00fdch divadiel, <\/li>\n<li>n\u00e1ro\u010dn\u00fd s\u00fabor rozhodnut\u00ed v ka\u017edom \u0165ahu pri v\u00fdbere oblast\u00ed, ktor\u00e9 si chcete udr\u017ea\u0165 pod kontrolou, doby\u0165 od nepriate\u013ea alebo nap\u00e1da\u0165,<\/li>\n<li>umel\u00e1 inteligencia, ktor\u00e1 sa bude sna\u017ei\u0165 prekazi\u0165 va\u0161e ve\u013ek\u00e9 strategick\u00e9 pl\u00e1ny alebo lok\u00e1lne akcie,<\/li>\n<li>ve\u013emi presn\u00fa datab\u00e1zu s vern\u00fdmi n\u00e1\u010drtmi lod\u00ed, 3D modelmi a skuto\u010dn\u00fdmi historick\u00fdmi fotografiami,<\/li>\n<li>preh\u013eadn\u00e9 pou\u017e\u00edvate\u013esk\u00e9 rozhranie a jednoduch\u00e9 ovl\u00e1danie, ako aj mno\u017estvo inform\u00e1ci\u00ed priamo v hre,<\/li>\n<li>mno\u017estvo scen\u00e1rov r\u00f4znej d\u013a\u017eky a obtia\u017enosti.<\/li>\n<\/ul>\n<p><span class=\"bb_img_ctn\"><img decoding=\"async\" class=\"bb_img\" src=\"https:\/\/shared.akamai.steamstatic.com\/store_item_assets\/steam\/apps\/1066680\/extras\/29c5bdc6a2f2da1d76e9239a62250cd9.webp?t=1750429955\" width=\"300\" height=\"48\" \/><\/span><\/p>\n<h2 class=\"bb_tag\">VIAC PODROBNOST\u00cd<\/h2>\n<p><strong>PRIEBEH<\/strong><br \/><strong>HRY:<\/strong><br \/>Hra sa hr\u00e1 v 10 \u0165ahoch po 4 mesiacoch, pri\u010dom sa striedaj\u00fa s\u00faperiace strany. Strana USA, ktor\u00e1 hr\u00e1 ako posledn\u00e1, m\u00e1 miernu strategick\u00fa v\u00fdhodu.<\/p>\n<p><strong>CIE\u013d HRY:<\/strong><br \/>V ka\u017edom \u0165ahu sa obe strany pok\u00fasia ovl\u00e1dnu\u0165 k\u013e\u00fa\u010dov\u00e9 n\u00e1morn\u00e9 oblasti na mape. Ka\u017ed\u00e1 z nich prin\u00e1\u0161a v\u00ed\u0165azn\u00e9 body (VP), ktor\u00e9 nie s\u00fa v\u017edy rovnak\u00e9 pre ka\u017ed\u00fa stranu v danom mori, \u010do odzrkad\u013euje odli\u0161n\u00fd strategick\u00fd v\u00fdznam r\u00f4znych mor\u00ed pre pr\u00edslu\u0161n\u00e9 strany. Na konci \u0165ahu, po vypo\u010d\u00edtan\u00ed sk\u00f3re, ved\u00faca strana z\u00edska zostatok a pripo\u010d\u00edta si ho k svojmu celkov\u00e9mu sk\u00f3re. V\u00ed\u0165azom hry je strana s kladn\u00fdm zostatkom VP na konci hran\u00e9ho scen\u00e1ra.<\/p>\n<p><strong>F\u00c1ZY HRY:<\/strong><br \/>V ka\u017edom \u0165ahu s\u00fa v\u0161etky identick\u00e9, okrem pr\u00edpadov, ke\u010f to vy\u017eaduj\u00fa \u0161peci\u00e1lne okolnosti (napr\u00edklad f\u00e1za prekvapiv\u00e9ho \u00fatoku z decembra 1941 v FC Pacific). V porad\u00ed:<\/p>\n<ul class=\"bb_ul\">\n<li>Pr\u00edchod pos\u00edl do spriatelen\u00e9ho pr\u00edstavu alebo odstr\u00e1nenie jednotiek, ak to vy\u017eaduje d\u00e1tum\/kolo.<\/li>\n<li>Vyslanie hliadok na more s cie\u013eom prevzia\u0165 kontrolu nad n\u00e1morn\u00fdmi oblas\u0165ami.<\/li>\n<li>Umiest\u0148ovanie lietadiel so z\u00e1klad\u0148ou na pevnine, po jednom lietadle, striedavo na oboch stran\u00e1ch. Iba v povolen\u00fdch moriach. Tieto lietadl\u00e1 m\u00f4\u017eu kontrolova\u0165 n\u00e1morn\u00e9 z\u00f3ny.<\/li>\n<li>Pohyb oboj\u017eiveln\u00fdch jednotiek.<\/li>\n<li>Umiestnenie ponorkovej jednotky (ak je v hre).<\/li>\n<li>N\u00e1jezdov\u00e9 misie s cie\u013eom uskuto\u010dni\u0165 \u00fatoky alebo obranu v n\u00e1morn\u00fdch oblastiach, av\u0161ak bez mo\u017enosti bud\u00facej kontroly zo strany n\u00e1jezdov\u00fdch lod\u00ed.<\/li>\n<li>Vyrie\u0161enie n\u00e1morn\u00fdch bitiek v porad\u00ed zvolenom japonsk\u00fdm hr\u00e1\u010dom, jedna n\u00e1morn\u00e1 oblas\u0165 po druhej. Postup bitky je pop\u00edsan\u00fd ni\u017e\u0161ie.<\/li>\n<li>Vylodenie mari\u0148\u00e1kov, ak sa neuskuto\u010dnilo po\u010das bitiek.<\/li>\n<li>N\u00e1vrat v\u0161etk\u00fdch \u00fato\u010dn\u00fdch misi\u00ed do pr\u00edstavu.<\/li>\n<li>Kontrola kontroly nad n\u00e1morn\u00fdmi oblas\u0165ami a zmena vlastn\u00edctva izolovan\u00fdch z\u00e1kladn\u00ed.<\/li>\n<li>N\u00e1vrat pozemn\u00fdch lietadiel na z\u00e1klad\u0148u a n\u00e1vrat v\u0161etk\u00fdch hliadkuj\u00facich lod\u00ed do pr\u00edstavu.<\/li>\n<li>Oprava po\u0161koden\u00fdch jednotiek v pr\u00edstavoch.<\/li>\n<\/ul>\n<p><strong>F\u00c1ZY<\/strong><br \/><strong>BOJA:<\/strong><br \/>Ka\u017ed\u00e1 bitka prebieha pod\u013ea rovnak\u00e9ho postupu uveden\u00e9ho ni\u017e\u0161ie, pokia\u013e jednotky oboch str\u00e1n zost\u00e1vaj\u00fa v aktu\u00e1lne vybranej n\u00e1mornej oblasti:<\/p>\n<ul class=\"bb_ul\">\n<li>V\u00fdber typu bojov\u00e9ho kola medzi vzdu\u0161n\u00fdm a povrchov\u00fdm. Ak sa strany nedohodn\u00fa, vykon\u00e1 sa n\u00e1hodn\u00fd v\u00fdber s r\u00f4znymi bonusmi alebo postihmi za vzdu\u0161n\u00fa akciu, kontrolu oblasti alebo pr\u00edtomnos\u0165 admir\u00e1la v n\u00e1mornej oblasti.<\/li>\n<li>V\u00fdmena pa\u013eby, \u010di u\u017e vzdu\u0161nej alebo n\u00e1mornej, prebieha s\u00fa\u010dasne, hoci je pre lep\u0161iu preh\u013eadnos\u0165 a zrozumite\u013enos\u0165 zobrazen\u00e1 jedna strana po druhej. V\u0161etky jednotky opr\u00e1vnen\u00e9 strie\u013ea\u0165 si m\u00f4\u017eu v ka\u017edom kole vybra\u0165 len jeden platn\u00fd cie\u013e. T\u00e1to \u00fapln\u00e1 v\u00fdmena pa\u013eby predstavuje jedno kolo bitky a m\u00f4\u017ee sa opakova\u0165, k\u00fdm boj neskon\u010d\u00ed.<\/li>\n<li>Niektor\u00e9 lode nemo\u017eno v n\u00e1morn\u00fdch bitk\u00e1ch zasiahnu\u0165, ak s\u00fa chr\u00e1nen\u00e9 clonou in\u00fdch lod\u00ed a samy sa nez\u00fa\u010dast\u0148uj\u00fa boja (toto obmedzenie neplat\u00ed pre vzdu\u0161n\u00fd boj).<\/li>\n<li>Obe strany sa m\u00f4\u017eu na konci bojov\u00e9ho kola \u00faplne alebo \u010diasto\u010dne stiahnu\u0165. Ak zostan\u00fa obe, za\u010d\u00edna sa nov\u00e9 kolo.<\/li>\n<li>Lode a lietadl\u00e1 utrpia vyradenie z boja alebo body po\u0161kodenia. Nahromaden\u00e9 po\u0161kodenie presahuj\u00face ochrann\u00fd faktor lod\u00ed ich potop\u00ed. V pr\u00edstavoch (pri leteck\u00fdch n\u00e1letoch) m\u00f4\u017eu lode utrpie\u0165 dvojn\u00e1sobn\u00e9 po\u0161kodenie pred potopen\u00edm, ale zostan\u00fa na dne a nem\u00f4\u017eu sa pohybova\u0165 (a\u017e do opravy), ak po\u0161kodenie presiahne ochranu.<\/li>\n<li>V pr\u00edpade \u00fastupu m\u00f4\u017ee jednotku prenasledova\u0165 s\u00faper, ktor\u00fd neustupuje, ak to r\u00fdchlos\u0165 pr\u00edslu\u0161n\u00fdch lod\u00ed dovo\u013euje.<\/li>\n<li>\u00dastup sa vykon\u00e1va smerom k z\u00e1kladniam v tej istej oblasti alebo k najbli\u017e\u0161iemu v\u00e4\u010d\u0161iemu pr\u00edstavu.<\/li>\n<li>Na konci bitky m\u00f4\u017ee v\u00ed\u0165azn\u00e1 strana s lietadlovou lo\u010fou uskuto\u010dni\u0165 2 s\u00e9rie leteck\u00fdch \u00fatokov na z\u00e1kladne susediace s morskou oblas\u0165ou.<\/li>\n<li>Po\u010das bitky m\u00f4\u017ee maxim\u00e1lne jedna ponorka na ka\u017edej strane, ak je pr\u00edtomn\u00e1, vystreli\u0165 raz. V takom pr\u00edpade sa vr\u00e1ti na z\u00e1klad\u0148u rovnako ako \u00fato\u010diaca lo\u010f.<\/li>\n<\/ul>\n<p><strong>POHYB LOD\u00cd:<\/strong><br \/>V z\u00e1vislosti od ich misi\u00ed (hliadkovanie alebo n\u00e1jazd) a ich r\u00fdchlosti. Pri hliadkovan\u00ed sa lo\u010f m\u00f4\u017ee presun\u00fa\u0165 do susednej n\u00e1mornej z\u00f3ny a pr\u00edpadne o jednu z\u00f3nu \u010falej, ak to r\u00fdchlos\u0165 dovo\u013euje. V\u00e4\u010d\u0161ina r\u00fdchlych lod\u00ed uspeje automaticky, zatia\u013e \u010do pomal\u0161ie musia prejs\u0165 testami r\u00fdchlosti a v pr\u00edpade ne\u00faspechu zostan\u00fa v prvej z\u00f3ne, do ktorej vst\u00fapili. Admir\u00e1li poskytuj\u00fa bonus k t\u00fdmto testom.<br \/>Pri n\u00e1jazde maj\u00fa lode povolen\u00e9 jedno \u010fal\u0161ie more: m\u00f4\u017eu sa presun\u00fa\u0165 a\u017e do dvoch n\u00e1morn\u00fdch z\u00f3n bez testu a pre tretiu musia prejs\u0165 r\u00fdchlostn\u00fdmi testami.<br \/>Prechod cez n\u00e1morn\u00fa oblas\u0165 kontrolovan\u00fa nepriate\u013eom do in\u00e9ho mora je zak\u00e1zan\u00fd.<\/p>\n<p><strong>POHYB LET\u00daNOV SO ZEMSKOU Z\u00c1KLAD\u0147OU:<\/strong><br \/>Tieto jednotky sa v skuto\u010dnosti nepohybuj\u00fa, ale s\u00fa \u201eumiest\u0148ovan\u00e9\u201c z leteck\u00e9ho fondu do n\u00e1morn\u00fdch oblast\u00ed susediacich so z\u00e1klad\u0148ami alebo pr\u00edstavmi ich strany. Preto nemo\u017eno \u017eiadne tak\u00e9to lietadl\u00e1 umiestni\u0165 do n\u00e1mornej oblasti, kde dan\u00e1 strana nem\u00e1 \u017eiadne z\u00e1kladne ani pr\u00edstavy. Ka\u017ed\u00e1 strana umiestni jedno pozemn\u00e9 lietadlo do jednej n\u00e1mornej oblasti, striedavo po jednom, a\u017e k\u00fdm obom stran\u00e1m nedojd\u00fa lietadl\u00e1. Tieto lietadl\u00e1 m\u00f4\u017eu z\u00edska\u0165 a udr\u017ea\u0165 kontrolu nad n\u00e1mornou oblas\u0165ou. Ak lietadl\u00e1 po\u010das bitky stratia v\u0161etky z\u00e1kladne susediace s morom, kde sa bitka odohr\u00e1va, dan\u00e9 lietadlo sa okam\u017eite vr\u00e1ti do z\u00e1soby lietadiel.<\/p>\n<p><strong>KONTROLA NAD MORAMI:<\/strong><br \/>Na ur\u010denie kontroly sa pou\u017e\u00edvaj\u00fa iba hliadkuj\u00face lode a lietadl\u00e1 so z\u00e1klad\u0148ou na pevnine, ktor\u00e9 sa moment\u00e1lne nach\u00e1dzaj\u00fa na mori. Lode na n\u00e1jazdoch sa vr\u00e1tili do pr\u00edstavu e\u0161te pred touto kontrolou kontroly. Strana, ktor\u00e1 si udr\u017eala alebo z\u00edskala kontrolu nad n\u00e1mornou oblas\u0165ou, z\u00edska to\u013eko VP, ko\u013eko t\u00e1to n\u00e1morn\u00e1 oblas\u0165 poskytuje danej strane.<\/p>\n<p><strong>Z\u00cdSKANIE Z\u00c1KLADN\u00cd A PR\u00cdSTAVOV:<\/strong><br \/>Z\u00e1kladne je mo\u017en\u00e9 z\u00edska\u0165 priamym oboj\u017eiveln\u00fdm \u00fatokom alebo izol\u00e1ciou. Pr\u00edstavy mo\u017eno obsadi\u0165 iba prostredn\u00edctvom izol\u00e1cie. Izol\u00e1cia nast\u00e1va vtedy, ke\u010f s\u00fa v\u0161etky pri\u013eahl\u00e9 morsk\u00e9 oblasti z\u00e1kladne alebo pr\u00edstavu pod nepriate\u013eskou kontrolou po\u010das dvoch po sebe id\u00facich \u0165ahov.<\/p>\n<p><strong>OPRAVA LOD\u00cd:<\/strong><br \/>V z\u00e1vislosti od mierky a trvania hry, ak je to povolen\u00e9, bude z\u00e1le\u017ea\u0165 na pr\u00edstave, v ktorom lode ukon\u010dia \u0165ah. Ka\u017ed\u00fd pr\u00edstav m\u00e1 in\u00fd pr\u00eddel opr\u00e1v a ka\u017ed\u00fd bod z tohto pr\u00eddelu odstra\u0148uje jeden bod po\u0161kodenia na lodiach v danom pr\u00edstave. Nevyu\u017eit\u00e9 opravy sa str\u00e1caj\u00fa, nemo\u017eno ich kumulova\u0165. Zvy\u010dajne, tie\u017e v z\u00e1vislosti od mierky hry, sa lietadl\u00e1 a mari\u0148\u00e1ci opravuj\u00fa zadarmo.<\/p>\n<p><strong>POSILY:<\/strong><br \/>Prich\u00e1dzaj\u00fa na za\u010diatku ka\u017ed\u00e9ho \u0165ahu do ur\u010den\u00fdch pr\u00edstavov. Ak tak\u00fdto pr\u00edstav nie je k dispoz\u00edcii alebo je nepriate\u013esk\u00fd, zvy\u010dajne sa namiesto neho vyberie predvolen\u00fd pr\u00edstav. V ur\u010dit\u00fdch \u0165ahoch musia by\u0165 niektor\u00e9 lode vyzdvihnut\u00e9 a odstr\u00e1nen\u00e9, ke\u010f\u017ee s\u00fa posielan\u00e9 na in\u00e9 bojov\u00e9 sc\u00e9ny. Tie, ktor\u00e9 neboli odstr\u00e1nen\u00e9, bud\u00fa nahraden\u00e9 pr\u00edpadne rovnocenn\u00fdmi lo\u010fami, ak boli predp\u00edsan\u00e9 lode u\u017e potopen\u00e9. Pozemn\u00e9 lietadl\u00e1 a mari\u0148\u00e1ci, ktor\u00ed boli predt\u00fdm zni\u010den\u00ed, sa m\u00f4\u017eu automaticky vr\u00e1ti\u0165 do hry z rezervy (v z\u00e1vislosti od rozsahu a trvania scen\u00e1ra).<\/p>\n<p><strong>MARI\u0147\u00c1CI A IN\u00c9 POZEMN\u00c9 S\u00cdLY:<\/strong><br \/>Tieto jednotky, ak s\u00fa v hre pr\u00edtomn\u00e9, sa pou\u017e\u00edvaj\u00fa na dob\u00fdvanie nepriate\u013esk\u00fdch z\u00e1kladn\u00ed alebo na obranu va\u0161ich vlastn\u00fdch. Maj\u00fa vlastn\u00fa f\u00e1zu pohybu a m\u00f4\u017eu sa presun\u00fa\u0165 a\u017e o dve n\u00e1morn\u00e9 oblasti (s eskortou alebo bez nej, pod\u013ea \u017eelania hr\u00e1\u010dov). Ak sa nach\u00e1dzaj\u00fa v boji, m\u00f4\u017eu sa na konci ak\u00e9hoko\u013evek kola, ktor\u00e9 pre\u017eili, rozhodn\u00fa\u0165 pre vylodenie alebo oboj\u017eiveln\u00fd \u00fatok. Ak nie s\u00fa v boji, vylodenie alebo \u00fatok prebiehaj\u00fa v \u0161pecifickej f\u00e1ze po skon\u010den\u00ed v\u0161etk\u00fdch bojov.<br \/>Pri \u00fatoku mari\u0148\u00e1ci automaticky dob\u00fdvaj\u00fa nebr\u00e1nen\u00e9 nepriate\u013esk\u00e9 z\u00e1kladne a pri tom s\u00fa zni\u010den\u00ed, pri\u010dom z\u00e1klad\u0148a prech\u00e1dza do v\u00e1\u0161ho vlastn\u00edctva. Ak je z\u00e1klad\u0148a br\u00e1nen\u00e1 nepriate\u013esk\u00fdmi mari\u0148\u00e1kmi, ka\u017ed\u00e1 jednotka mari\u0148\u00e1kov eliminuje jedn\u00e9ho nepriate\u013esk\u00e9ho mari\u0148\u00e1ka, a\u017e k\u00fdm nie s\u00fa v\u0161etci zni\u010den\u00ed a, ak je to mo\u017en\u00e9, z\u00e1klad\u0148a dobyt\u00e1. Mari\u0148\u00e1ci nem\u00f4\u017eu \u00fato\u010di\u0165 na nepriate\u013esk\u00e9 pr\u00edstavy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fleet Commander: Pacific je ve\u013ekolep\u00e1 strategick\u00e1 simul\u00e1cia n\u00e1mornej vojny v Tichomor\u00ed v rokoch 1941 a\u017e 1945. V tejto zjednodu\u0161enej reprodukcii najv\u00e4\u010d\u0161ej n\u00e1mornej vojny v dejin\u00e1ch sa nach\u00e1dzaj\u00fa v\u0161etky hlavn\u00e9 bojov\u00e9 hladinov\u00e9 lode japonsk\u00e9ho a spojeneck\u00e9ho 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